Updates

Patchnotes from the frontier

A practical English summary of recent live-operation changes. Older detailed changelog entries remain available in German.

Live operation

The first live region is the main focus: stability, readable interfaces and reliable simulation before large feature jumps.

No pay-to-win purchases

Solidus is reserved for cosmetic unlocks, not troops, time skips, resources or combat bonuses.

German archive

Detailed historical entries still live in the German changelog while English summaries are expanded.

Version 1.0.7.a

15 Jun 2026

  • The online status in the admin player monitor has been made more precise.
  • Admin read access can no longer make viewed players appear active by mistake.
  • Players without real live presence are no longer shown as fully online in a contradictory way.
  • The activity timeline now shows more specific actions instead of generic UI entries.
  • Current view, route and active settlement are captured more reliably.
  • Heartbeats update presence without flooding the activity timeline.

Version 1.0.7.1

15 Jun 2026

  • The lockfile has been cleaned up so npm ci can run properly again.
  • Target information in the English military preview now uses English labels.
  • Dependencies have been synchronized.
  • Build, typecheck and tests have been checked again.

Version 1.0.7

15 Jun 2026

  • PvE targets and map information now feel clearer and more atmospheric.
  • Reports have been further improved and are easier to read.
  • Alliances are more visible across several areas.
  • Cosmetic customizations are displayed more clearly.
  • Existing systems have been connected more strongly without introducing major new mechanics.
  • Texts and presentation have been reviewed in German and English.
  • No balancing changes, unchanged military flow and no pay-to-win mechanics.

Version 1.0.6

15 Jun 2026

  • The admin area now shows additional metrics for live operations.
  • Activity, assignments, movements and alliances can now be evaluated more easily.
  • Administrators can assess the state of live regions more quickly.
  • Internal metrics use existing game data and remain limited to the admin area.
  • No external tracking services have been added.
  • Gameplay remains unchanged for players; no balancing changes were made.

Version 1.0.5.1

15 Jun 2026

  • The weekly reset for weekly assignments has been corrected and covered by explicit tests.
  • Release dependencies and the lockfile were checked for reproducible installations.
  • Daily and weekly assignments now use tighter wording without onboarding tone.
  • Short assignment and event descriptions are now shown in the tasks view.
  • Tests and build scripts were run again where locally possible.

Version 1.0.5

15 Jun 2026

  • The German and English landing pages now use the same structure with matching sections, CTA positions and layout rules.
  • Landing page text, button labels and SEO metadata were cleaned up per language.
  • Daily and weekly tasks now use tighter localized copy while staying activity nudges with limited resource rewards only.
  • Scouting, transport, settlement and battle reports now show clearer German and English titles plus short situation lines.
  • The community Discord is shown in the tasks view when the Discord URL is configured.
  • Cosmetic management now uses locale-aware preview and unlock-date labels.
  • The admin command center shows more compact live values for worker status, locks, tick duration, backlog and PvE respawns.
  • No new tables, no balancing changes and no tutorial changes.

Version 1.0.4

14 Jun 2026

  • The in-game UI was tightened by removing visible formula notes, repeated helper copy and overly explanatory detail text from central views.
  • Highscore, research, buildings, recruitment, cosmetics and alliance views are more compact and easier to scan.
  • The overview now offers a direct next step for simple empty states.
  • Map target panels and report dialogs are more consistently localized in German and English.
  • The mobile chat button is less intrusive when there is no new activity.
  • Unused placeholder views and UI helpers were removed.
  • No PvE, combat, economy, payment or legal-system changes.

Version 1.0.3

14 Jun 2026

  • The English player experience was expanded across registration, verification, login, lobby, game UI, support and central account flows.
  • The in-game language switch now preserves existing query parameters and only replaces the language.
  • The language switcher in the player card is now more compact and visually quieter.
  • Building, research and unit labels are now locale-aware in player-facing game views.
  • Verification, password reset and welcome emails now follow the saved player language.
  • English legal orientation pages were added; German legal originals remain authoritative.
  • Terminology was aligned, especially Alliance for Gefolgschaft.
  • Admin areas, older stored reports and user-written messages may still appear in German.
  • PvE and gameplay mechanics are unchanged.

Version 1.0.2

14 Jun 2026

  • Mobile menu overlays now remain scrollable on very small screens and no longer close accidentally while being used.
  • New users must actively accept the Terms of Use, acknowledge the Privacy Policy and accept the game rules during registration.
  • Registration consent is validated server-side and stored with the current legal version.
  • Per-registration admin notification emails were removed.
  • A daily 09:00 registration digest for the last 24 hours can now be sent to the configured admin address.
  • The selected language is now saved permanently and restored correctly after logging in again.
  • Browser or route detection no longer overrides a saved user choice.
  • PvE and gameplay mechanics are unchanged.

Version 1.0.1

13 Jun 2026

  • Mobile menus now close reliably when clicking outside, changing views, using Escape or scrolling.
  • PvE target spawning checks new-settlement protection radius per candidate instead of rejecting all open fields globally.
  • PvE spawning exits cleanly when no valid field is available outside occupied coordinates and protection radii.

Version 1.0.0

06 Jun 2026

  • First live region prepared for launch on 12 Jun 2026.
  • Legal, payment and live-operation guards hardened for public operation.
  • Solidus remains limited to cosmetics with no purchased gameplay advantages.
  • Daily and weekly tasks grant limited resources only, no Solidi and no premium bonuses.
  • Public pages, footer and legal pages cleaned up for launch.

Version 0.9.x live preparation

June 2026

  • Cosmetic market prepared for titles, profile frames, settlement banners, map markers and supporter badges.
  • Tutorial rewards removed so onboarding explains the game without granting resource bonuses.
  • Admin, support and operational views hardened before the public live region.

Full German archive

The full launch-era changelog is still maintained in German. International summaries will continue to grow as localization expands.

Open German changelog archive
Grenzland Patchnotes - Live Updates and Bugfixes | Grenzland